Author Archives: Brandon

Async System.Net.WebClient for Windows Phone 8

Started working on a WP8 project tonight and much to my dismay, TPL was not added to System.Net.WebClient of the WP8 SDK like it was slapped all over WinRT. So what to do? Well, I did what I did when I created the Async Live SDK project, I wrapped the EAP model with the TPL… Read More »

DEP0500 error while creating WinRT app

Started finally working on a Windows RT app tonight. I got one execution of it on my local Win8 (x64) machine and then every deploy (builds work fine) after that, I was met with: Error    1    Error : DEP0500 : The folder “C:\Users\brand_000\Documents\Projects\<app name>\bin\Debug\AppX” could not be deleted. Access to the path ‘resources.pri’ is denied.  … Read More »

Pin a FILE to the Windows 8 Start Screen

One of the things I find incredibly frustrating about the removal of the Start Menu on Windows 8 is there’s not “Recent Files” menu anymore. For me, this was incredibly useful as multiple times a week I’d be opening the same OneNote notebook, Excel spreadsheet, etc. So, how are we supposed to get around this?… Read More »

PSA: Do NOT install VirtualBox 4.2.4 on Win8Prox64

Just did this, install went fine. Afterward, network was dead. That’s kinda expected given what VirtualBox does w/ your network drivers. No matter what I did, enable/disable adapter, run troubleshooter, etc I couldn’t get it back. So I rebooted. It hung on the Windows logo and never got in to the system. Ended up getting… Read More »

Windows Store has smarts, unfortunately (sorta)

As a developer I appreciate this, but as a consumer I’m kinda bummed. My cheapskate self took a shot while running the Windows 8 Previews from Developer all the way through Release Preview and I took every chance I could get to download and install apps I was even remotely interested in when they showed… Read More »

Cross-Platform Mobile Dev, pure badassery – pt 5

This is the finale of a 5-part series in which I explore and demonstrate cross-platform app creation for mobile and desktop platforms using iFactr, an enterprise-grade framework, and Monocross, the open-source core of iFactr. The other articles are easily accessible at the bottom of each post. Drum roll please! Let’s get to coding for a… Read More »

Cross-Platform Mobile Dev, pure badassery – pt 4

This is part 4 of a 5-part series in which I explore and demonstrate cross-platform app creation for mobile and desktop platforms using iFactr, an enterprise-grade framework, and Monocross, the open-source core of iFactr. The other articles are easily accessible at the bottom of each post. Ok so now that we have a basis for… Read More »

Cross-Platform Mobile Dev, pure badassery – pt 3

This is part 3 of a 5-part series in which I explore and demonstrate cross-platform app creation for mobile and desktop platforms using iFactr, an enterprise-grade framework, and Monocross, the open-source core of iFactr. The other articles are easily accessible at the bottom of each post. Now that you’ve seen how things are done in… Read More »

Cross-Platform mobile dev, pure badassery – pt 2

This is part 2 of a 5-part series in which I explore and demonstrate cross-platform app creation for mobile and desktop platforms using iFactr, an enterprise-grade framework, and Monocross, the open-source core of iFactr. The other articles are easily accessible at the bottom of each post. In my previous post, I showed you how quickly… Read More »