Tag Archives: mobile

Cross-Platform Mobile Dev, pure badassery – pt 5

This is the finale of a 5-part series in which I explore and demonstrate cross-platform app creation for mobile and desktop platforms using iFactr, an enterprise-grade framework, and Monocross, the open-source core of iFactr. The other articles are easily accessible at the bottom of each post. Drum roll please! Let’s get to coding for a… Read More »

Cross-Platform Mobile Dev, pure badassery – pt 3

This is part 3 of a 5-part series in which I explore and demonstrate cross-platform app creation for mobile and desktop platforms using iFactr, an enterprise-grade framework, and Monocross, the open-source core of iFactr. The other articles are easily accessible at the bottom of each post. Now that you’ve seen how things are done in… Read More »

Cross-Platform mobile dev, pure badassery – pt 2

This is part 2 of a 5-part series in which I explore and demonstrate cross-platform app creation for mobile and desktop platforms using iFactr, an enterprise-grade framework, and Monocross, the open-source core of iFactr. The other articles are easily accessible at the bottom of each post. In my previous post, I showed you how quickly… Read More »

Cross-Platform Mobile Dev, pure badassery – pt 1

This is part 1 of a 5-part series in which I explore and demonstrate cross-platform app creation for mobile and desktop platforms using iFactr, an enterprise-grade framework, and Monocross, the open-source core of iFactr. The other articles are easily accessible at the bottom of each post. Saw a tweet the other day referencing an article… Read More »

Mobile != NetworkConnected

Unlike all the coding you’ve been doing for a desktop, when writing for mobile applications (i.e.: not becoming a COBOL programmer) you need to keep in mind that your end user won’t always have network connectivity. “Well duh, just wrap your stuff in an if statement” Right, so do you really want your code to… Read More »